Dungeon Master Basics: How Brutal Should You Be?
- Date: 2010-07-16 - Word Count: 533
Share This!
As the DM, you are the final arbiter of life and death in the game. You decide when to fudge the die and say that killer blow goes wide, or to draw your thumb across your throat and say that the PC dies. You set the tone of the campaign, such that the players can either relax and know deep down in their bones that everything will be OK, no matter how rough the situation seems, or sit on the edge of their seats, terrified that this time round it's all going to end for good. So where do you stand? How forgiving, how brutal should you be as a DM?
When I first started out, I was known as the 'Murder DM'. My philosophy was as follows: if the players know that death is on the line, it will make any victory all the sweeter for having been truly earned. I gave them nothing; they had to earn each win, using their smarts and good strategy. I was in never in favor of random death spells or the like, but fully in favor of their actions and decisions having real consequences. As such, if they failed to think things through and acted impulsively or foolishly, they paid for it. The result was frequent character death; my hope was that for every PC that died, they would cherish the ones that lived all the more.
This was in complete opposition to my buddy who ran his games as if they were movies with our PC's being the stars. In the movies, the good guys win. In the movies, at worst the sidekick might die, but he would do everything he could to ensure that the rest of us got through OK. If things were truly grim, suddenly the cavalry would show up, or the bad guys would decide to capture us instead of kill us where we lay, or we'd suspect him of fudging the amount of damage dealt and given. He'd keep close tabs of how many hit points we had left, and as it got closer to zero, we'd get attacked less and less.
Which is the correct approach? Is there a correct approach? In the end, your style should be determined by your group. After all, the whole reason you're playing is to ensure they have fun. If your group loves the sense of heightened danger, they'll get frustrated with never actually having death be a real possibility. Conversely, if your group love to develop their characters more than anything, love long term campaigns where the story is the most important part, then they'll get no end of frustration at dying every time they mess up.
There is no right or wrong answer to how brutal you should be as a DM, unless you fail to please your players. I eventually stopped being the 'Murder DM' because I realized my players were no longer investing themselves in their PC's, knowing they would soon die. I didn't become a 'Movie DM' either, however; death is still a very real possibility in my games, but I'm much more inclined to throw the players a bone unless they really, really mess up. Then? It's choppy choppy time.
When I first started out, I was known as the 'Murder DM'. My philosophy was as follows: if the players know that death is on the line, it will make any victory all the sweeter for having been truly earned. I gave them nothing; they had to earn each win, using their smarts and good strategy. I was in never in favor of random death spells or the like, but fully in favor of their actions and decisions having real consequences. As such, if they failed to think things through and acted impulsively or foolishly, they paid for it. The result was frequent character death; my hope was that for every PC that died, they would cherish the ones that lived all the more.
This was in complete opposition to my buddy who ran his games as if they were movies with our PC's being the stars. In the movies, the good guys win. In the movies, at worst the sidekick might die, but he would do everything he could to ensure that the rest of us got through OK. If things were truly grim, suddenly the cavalry would show up, or the bad guys would decide to capture us instead of kill us where we lay, or we'd suspect him of fudging the amount of damage dealt and given. He'd keep close tabs of how many hit points we had left, and as it got closer to zero, we'd get attacked less and less.
Which is the correct approach? Is there a correct approach? In the end, your style should be determined by your group. After all, the whole reason you're playing is to ensure they have fun. If your group loves the sense of heightened danger, they'll get frustrated with never actually having death be a real possibility. Conversely, if your group love to develop their characters more than anything, love long term campaigns where the story is the most important part, then they'll get no end of frustration at dying every time they mess up.
There is no right or wrong answer to how brutal you should be as a DM, unless you fail to please your players. I eventually stopped being the 'Murder DM' because I realized my players were no longer investing themselves in their PC's, knowing they would soon die. I didn't become a 'Movie DM' either, however; death is still a very real possibility in my games, but I'm much more inclined to throw the players a bone unless they really, really mess up. Then? It's choppy choppy time.
Check out my DMing Basics blog for more advice. And why not check out the PX90 workout? Interested in getting ripped in 3 months? If it works for celebs like Demi Moore and Usher, it can work for you! Or give Rev Abs a shot, and get a ripped core!n
n Your Article Search Directory : Find in Articles
Recent articles in this category:
- Kids Halloween Party Ideas
Hard to believe Halloween is just around the corner already. This is a very popular holiday especial - Inexpensive Party Favor Ideas For Party Guests
The cost of a gift is not the most important, but rather the thought behind it. There are different - The Major Benefits of Watching Funny Videos
Funny videos have gained a wide audience all over the world. This is due to the impact it has made i - Handy Things to Know About Concert Tickets
There are a lot of people that spend time and money going to concerts. This makes knowing the facts - Travel Magazine And How To Pick Up A Good Copy
Many people enjoy reading magazines. They are a quick read and can be picked up in many locations. M - Planning the Infamous Holiday Office Party
Ok, so you're in charge of planning the infamous holiday office party. If you've ever seen the TV sh - How to Choose Songs That Are Suited to Your Voice - So You Always Sound Fantastic!
Hello singers! In this article, you'll learn how to choose songs that compliment your voice… so you - Host a Professional Halloween Quiz This Halloween
If you are having a bunch of friends around for Halloween, why not give them a Halloween Quiz? If yo - Discovering How Popular Horror Movies Can Enhance Halloween Fun
Throwing a Halloween party? Why not make it a night with themes from popular horror movies? For, wit - The Art Of The French Revolution
The art of pre-revolutionary France was decidedly frivolous in its subject matter and deliciously de
Most viewed articles in this category:
- The Complete Defenition of the 3D
3D computer graphics as seen on FaceYourArt.comA 3D rendering with raytracing and ambient occlusion - Unlimited Movie Downloads Tips - Pick the Best, Dump the Rest
Unlimited movie downloads have made it much easier for busy folks like us to watch our favorite movi - Get Your Alliance Character To 60 In A Week
You may have looked around on the internet for WoW power leveling guides and come up empty-handed or - Why Do We Gamble?
Why do People Gamble? Gambling is a past-time activity enjoyed by many people. Some play at hom - Video Poker (jacks or Better) Tips
Video poker made its entry in the 1970s. It has proven to be a popular form of gaming. Video poker o - Top 7 Video Games For Children Ages 5 - 8
Many parents worry about the video games available to children today with all the violence. However - Why I Love Strategy Games
A strategy game is one in which the skills of the play and his decision making combine to influence - Prison Break's Wentworth Miller: I'm not Gay
In an attempt to put a stop to the lingering gossip and to clarify his name once and for all, Wenthw - Guys, Valentine's Day will be Heaven or Hell for you...
Guys, I know it's not fashionable to get ahead of yourself for holidays. I don't buy Christmas gift - Comparing 6 String And 12 String Guitars
6-string or 12-string Acoustic guitar, which should you get? Both have pros and cons, and both are e