Getting Better at Table Tennis


by John Simmons - Date: 2008-07-18 - Word Count: 941 Share This!

Introduction: We probably all made a racket ping-pong at some point in our lives, whether in the basement, garage, school or work. There is always a little too enthusiastic characters is just play to win, and make fun of those they fight. Well, if you've been on receipt of such abuse, this guide May be just for you. This guide is for casual players, who have acquired some basic skills in table tennis, can generate a little spin on the ball, but do not take seriously enough competition to play in clubs. He took advantage of two very different rubbers that can be placed on each side of your bats, which have very few casual players understand.

Basics: The key to this strategy is to spin and deception, with your opponent does not know what kind of draw is on the ball. This usually results in your opponent completely missing the ball or hitting into the net or on the table.

The basic equipment you need for this strategy is a bat with 2 rubbers totally contrasting sides, a very tacky (sticky) and Spinney rubber (as most Chinese rubbers) and a long button "rubber. Spinney The rubber is obviously very good for generating spin-off, while the long rubber button is unique in that it returns most of your opponent spin back to him. These types of coatings can be handled fairly cheap to a number of online shops such as One of a Kind trade in Australia for example. Some recommendations are made at the end of this article. The blade (the bat without rubber) is not very important that this strategy is successful, that the rubber to do the work. So, if you do not have a blade, you can buy a cheap one store, and they are normally put together for you free.

Technically, you need a red and black rubber on each side of the bat. But it is really only a requirement of the competition, if you do not play by chance it is not necessary. To be totally ruthless and make it even more difficult for your opponent, you can have the same color rubber on both sides, so that it can not try one that hits you. Because the spin coming off two rubber is so different, hitting the ball with a party followed by a success on the other side will produce very different results, leaving your opponent totally confused. However, most casual players can not even see what you hit later, May it not also be a great advantage.

Getting into practice: Well, you have your new "evil" of weapons, what strategy do you use to make the most of? Well, there are two parts to this (1) when you serve (2) when you get:

1. When you serve: Put as much backspin and / or sidespin on the ball with your tacky rubber brush the ball with an action under the prior (and later for sidespin). With these rubber is much easier to do, but will still take a little practice. This will probably be quite you win a certain number of points at the outset, but some will come back. When he returns, he will always have an impact back, or yours, or a spin that gives your opponent. Click on the next shot with rubber button long, hard not to hit or try to attack, but try to keep it low as possible, but make sure it is on the table. Along button rubber actually reverse the spin that is coming toward you, which will produce very unpredictable bounces and balls. Chances are high that your opponent miss the ball, or pop it up so that you can put the next one away, so be ready. If his return, continue the rally either by spinning the ball with your tacky rubber, or back gently with your button rubber.

If you find your opponent is good enough to get used to your Spinney serves, and to adapt to search similar serve with your long rubber button, and enjoy the results. Your opponent of the spin-adjust this is not, forcing errors or bullets easily put away.

2. When you get: If your opponent uses a lot of spin on his service, try to return all the button with long rubber. This refers most of his own spin back to him, and he himself will have trouble. If he serves with very little spin, try to return it with your Spinney rubber if you can. If they return, some spin will be returned to you, if you click on the next with a button on your long rubber, and try to force another error.

Conclusion: Now, I'm not saying that it will be really easy, because you need a little time to learn how to use rubber, and adapt to them. It would be preferable to have some practice with the bat against other players to adapt to them before you embark on your mission to "destroy the aggressors." It is noteworthy that the attacker with rubber button is not recommended, because these more advanced techniques, but for blocking and chopping, they are fairly easy to use at any level whatsoever.

This type of bat and strategy is actually used in competition at the top level, and are still used by some of the best players in the world. For the highest levels, however, it takes a lot of skill and practice to be effective, simple and treated by these strategies will lead to nothing. This style of play adds another dimension out of this game, and can be much fun at all levels.


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