Star Craft 2 Guide


by davebraphs - Date: 2010-09-25 - Word Count: 834 Share This!

Terran Strategies
Whether your opponent is Protoss, Terran, or Zerg knowing the right strategies to use in each game is critical to success. The Terran Guide teaches you the top Starcraft 2 strategies used by Terran players so no matter what the situation you will be ready.

Wining with Protoss

Protoss players have a lot of abilities at their arsenal and knowing how to use all their abilities is what sets apart the Pros and the Copper Leauge. The Protoss guide teaches you every aspect of the race to earn Diamond rank.

To the next Level

The Protoss Guide will teach you the top strategies while playing as Protoss to advance your skill to compete with Diamond level players. Learning how to use each unit in every situation is what will set you apart from the other players. Combined with learning how to correctly Micro and Macro when playing Protoss will take your game to levels it's never been.
Protoss vs...
It doesn't matter if you play 1v1 or 4v4 knowing how to counter each race will give you the advantage in any game. Learning how and when to scout will increase your chances of knowing what unit build to go to lead you to victory.
Protoss Build Orders

Our Protoss build order guides will teach you the build orders used by Starcraft 2 Pros for the top strategies in the game. If you are going a Void Ray rush or just a standard opening build you will learn how to quickly and efficiently go use the top build orders to carry you to victory in each match.

As I've shown in a number of builds (and consistently in my own play), Reapers are the premiere Terran starting strategy. Since you're going to build a Barracks with a tech lab at some point in the game anyway, why not skip the relatively weak Marine early in the game and go for a gas-intensive early-game rush? In no way does an effective Reaper build affect your economy. This is not an all-in rush. There are two parts to the Reaper build, the build order, and the micro. If you need to learn the build order, check out this article.

If you've already got your build order down, now it's important to learn where and how to utilize your Reapers to their full potential. As you should already be aware (if you're not, check out the Shokz Guide's unit guides) Reapers are incredibly strong against tier 1 units (Zerglings, Marines, Zealots) to a point. There are some situations where you'll need to avoid a conflict. Here's some of the do's and don'ts of deciding what units to engage:

Against Other Units

VS Marines - Marines are very weak against Reapers by themselves. A single Reaper can kill a Marine in three shots, making Reapers a great way to eliminate Marines, but only in small groups. For instance, you don't want a Reaper going up against three Marines by himself, it's just not going to work. With a 50/50 cost versus the Marine's 50 mineral cost, you can't afford to lose Reapers to Marines. So generally, in a contest against Marines make sure you at least outnumber your opponent's forces by 1. Therefore, if he's coming at you with 5 Marines, make sure you have at least 6 Reapers, or you should head for the hills. Keep in mind, this means PER conflict. So if he sends his Marines in 1 at a time, you only need two Reapers to be effective.

VS Marauders - You never want to go up against Marauders with Reapers. Avoid these units and harass. One Marauder can kill up to four Reapers before it dies. Stay away. But since they move slowly you can usually dodge your opponent's first one or two Marauders and do damage to his outlying buildings while you switch into your own Marauder and/or Tank build

There was a time in StarCraft: Brood War when it was the tanks that provided all the support. When you could spread your unsupported tanks into a deadly crossfire of death and move freely within that area much to your opponent's dismay. That has largely come to an end in StarCraft 2. Things have changed and the Siege Tank has certainly evolved. That's not to say you can't still have that "MWA HA HA HA HA" moment that was prevalent in Terran games of old. Quite the contrary, you should have that awesome feeling more often. But one of the main problems with the methodology of new players in StarCraft 2(and even players who understand the game quite well) is that they lack foresight.

Just like with children, once you've built your Siege Tanks and researched Siege Mode (as you definitely should, tanks are worthless without them), your responsibility doesn't just end there. You have to commit to learning how to place, monitor, protect, and deliver your tanks on the battlefield. This article will cover all of these angles to show you just how important Siege Tanks can be to your Terran arsenal and how to maximize their effectiveness.

Related Tags: games, entertainment, blizzard games, star craft, star craft2

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